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Design Your Own Mission

Pages: (290) « First ... 288 289 [290]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 The Designers Lounge

 Ideas / Feedback / Suggestions
 
KaRzY6  
Posted: Wednesday, May 22 2013, 08:46
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QUOTE (nitrousoxide @ Wednesday, May 22 2013, 06:49)
guys guys guys ! this is not confirmed but jimmy may return in summer with a new mission pack !

What makes you think this?
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Arejai  
Posted: Wednesday, May 22 2013, 08:46
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QUOTE (nitrousoxide @ Wednesday, May 22 2013, 03:49)
guys guys guys ! this is not confirmed but jimmy may return in summer with a new mission pack !

It's you, Jimmy..?
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KaRzY6  
Posted: Wednesday, May 22 2013, 08:54
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QUOTE (Arejai @ Wednesday, May 22 2013, 19:46)
QUOTE (nitrousoxide @ Wednesday, May 22 2013, 03:49)
guys guys guys ! this is not confirmed but jimmy may return in summer with a new mission pack !

It's you, Jimmy..?

I don't think Jimmy would make another account for a surprise return. But then again, I could be wrong.
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Jimmy_Leppard  
Posted: Wednesday, May 22 2013, 09:02
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DYOM mission designer/user
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QUOTE (nitrousoxide @ Tuesday, May 21 2013, 19:49)
guys guys guys ! this is not confirmed but jimmy may return in summer with a new mission pack !

I don't know who said anything about me returning, but I'm afraid this is not true, my friend.
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ProtoZeroZ  
Posted: Wednesday, May 22 2013, 10:34
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Guys, have you ever made an Anime Themed Missions? Its quick question
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Secronom President  
Posted: Wednesday, May 22 2013, 16:16
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Never seen any (although I have a plan about something like this for the future), but it would be interesting to play a well designed one.
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The - Hunter  
Posted: Wednesday, May 22 2013, 17:27
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Zombies *-* <3
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Guys I would like to ask a question, maybe it will be a little stupid

When you designed the missions, that is, when you write a story
what you write first
the characters? or write the story together before you have dialogues?
or improvised while you are creating the mission?
How do you work most of the time, while creating a mission pack?
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Jimmy_Leppard  
Posted: Wednesday, May 22 2013, 17:54
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QUOTE (The - Hunter @ Wednesday, May 22 2013, 17:27)
Guys I would like to ask a question, maybe it will be a little stupid

When you designed the missions, that is, when you write a story
what you write first
the characters? or write the story together before you have dialogues?
or improvised while you are creating the mission?
How do you work most of the time, while creating a mission pack?

The most efficient thing you can do is to write a story in depth with as many details as you can. It's much easier when you have it on paper or on PC. And when you have that, THEN you can improvise here and there and change the story if needed. It's hard to improvise when you have nothing to improvise around wink.gif
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The - Hunter  
Posted: Thursday, May 23 2013, 00:33
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QUOTE (Jimmy_Leppard @ Wednesday, May 22 2013, 17:54)
QUOTE (The - Hunter @ Wednesday, May 22 2013, 17:27)
Guys I would like to ask a question, maybe it will be a little stupid

When you designed the missions, that is, when you write a story
what you write first
the characters? or write the story together before you have dialogues?
or improvised while you are creating the mission?
How do you work most of the time, while creating a mission pack?

The most efficient thing you can do is to write a story in depth with as many details as you can. It's much easier when you have it on paper or on PC. And when you have that, THEN you can improvise here and there and change the story if needed. It's hard to improvise when you have nothing to improvise around wink.gif

It also I think that writing a plot and characters
before going to create a mission is something that helps a lot
But sometimes it happens that what you write on a mission
the next day is no longer good, that is not like most
you are the characters that will be in the mission pack
choose them from the beginning? or put only the main characters?
giving rise to the secondary characters during the mission
so do you?
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Jimmy_Leppard  
Posted: Thursday, May 23 2013, 06:42
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DYOM mission designer/user
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QUOTE (The - Hunter @ Thursday, May 23 2013, 00:33)
QUOTE (Jimmy_Leppard @ Wednesday, May 22 2013, 17:54)
QUOTE (The - Hunter @ Wednesday, May 22 2013, 17:27)
Guys I would like to ask a question, maybe it will be a little stupid

When you designed the missions, that is, when you write a story
what you write first
the characters? or write the story together before you have dialogues?
or improvised while you are creating the mission?
How do you work most of the time, while creating a mission pack?

The most efficient thing you can do is to write a story in depth with as many details as you can. It's much easier when you have it on paper or on PC. And when you have that, THEN you can improvise here and there and change the story if needed. It's hard to improvise when you have nothing to improvise around wink.gif

It also I think that writing a plot and characters
before going to create a mission is something that helps a lot
But sometimes it happens that what you write on a mission
the next day is no longer good, that is not like most
you are the characters that will be in the mission pack
choose them from the beginning? or put only the main characters?
giving rise to the secondary characters during the mission
so do you?

That is because you don't believe in what you write and you don't have the faith in your own work. You have to learn to snowball your ideas into something big, not just ditch a mission idea if you wake up on the wrong foot and somehow think it's no longer good. Think of an alternative idea for the same mission and bring them both together in something much cooler than if they were on their own.
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