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The Designers Lounge Ideas / Feedback / Suggestions
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Jimmy_Leppard  |
Posted: Wednesday, May 22 2013, 09:02
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DYOM mission designer/user

Group: Members
Joined: Aug 8, 2010

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| QUOTE (nitrousoxide @ Tuesday, May 21 2013, 19:49) | | guys guys guys ! this is not confirmed but jimmy may return in summer with a new mission pack ! | I don't know who said anything about me returning, but I'm afraid this is not true, my friend.
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Jimmy_Leppard  |
Posted: Wednesday, May 22 2013, 17:54
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DYOM mission designer/user

Group: Members
Joined: Aug 8, 2010

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| QUOTE (The - Hunter @ Wednesday, May 22 2013, 17:27) | Guys I would like to ask a question, maybe it will be a little stupid
When you designed the missions, that is, when you write a story what you write first the characters? or write the story together before you have dialogues? or improvised while you are creating the mission? How do you work most of the time, while creating a mission pack? | The most efficient thing you can do is to write a story in depth with as many details as you can. It's much easier when you have it on paper or on PC. And when you have that, THEN you can improvise here and there and change the story if needed. It's hard to improvise when you have nothing to improvise around
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The - Hunter  |
Posted: Thursday, May 23 2013, 00:33
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Zombies *-* <3

Group: Members
Joined: May 7, 2012


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| QUOTE (Jimmy_Leppard @ Wednesday, May 22 2013, 17:54) | | QUOTE (The - Hunter @ Wednesday, May 22 2013, 17:27) | Guys I would like to ask a question, maybe it will be a little stupid
When you designed the missions, that is, when you write a story what you write first the characters? or write the story together before you have dialogues? or improvised while you are creating the mission? How do you work most of the time, while creating a mission pack? |
The most efficient thing you can do is to write a story in depth with as many details as you can. It's much easier when you have it on paper or on PC. And when you have that, THEN you can improvise here and there and change the story if needed. It's hard to improvise when you have nothing to improvise around | It also I think that writing a plot and characters before going to create a mission is something that helps a lot But sometimes it happens that what you write on a mission the next day is no longer good, that is not like most you are the characters that will be in the mission pack choose them from the beginning? or put only the main characters? giving rise to the secondary characters during the mission so do you?
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Jimmy_Leppard  |
Posted: Thursday, May 23 2013, 06:42
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DYOM mission designer/user

Group: Members
Joined: Aug 8, 2010

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| QUOTE (The - Hunter @ Thursday, May 23 2013, 00:33) | | QUOTE (Jimmy_Leppard @ Wednesday, May 22 2013, 17:54) | | QUOTE (The - Hunter @ Wednesday, May 22 2013, 17:27) | Guys I would like to ask a question, maybe it will be a little stupid
When you designed the missions, that is, when you write a story what you write first the characters? or write the story together before you have dialogues? or improvised while you are creating the mission? How do you work most of the time, while creating a mission pack? |
The most efficient thing you can do is to write a story in depth with as many details as you can. It's much easier when you have it on paper or on PC. And when you have that, THEN you can improvise here and there and change the story if needed. It's hard to improvise when you have nothing to improvise around |
It also I think that writing a plot and characters before going to create a mission is something that helps a lot But sometimes it happens that what you write on a mission the next day is no longer good, that is not like most you are the characters that will be in the mission pack choose them from the beginning? or put only the main characters? giving rise to the secondary characters during the mission so do you? | That is because you don't believe in what you write and you don't have the faith in your own work. You have to learn to snowball your ideas into something big, not just ditch a mission idea if you wake up on the wrong foot and somehow think it's no longer good. Think of an alternative idea for the same mission and bring them both together in something much cooler than if they were on their own.
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