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Pages: (5) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] ViceTXD Update

 Add new textures etc...
 
Spooky  
Posted: Wednesday, Sep 10 2003, 16:25
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Hey people,

I've updated ViceTXD, i've added some things people requested like 8bit texture support and a find feature, and also added a few other features...

You can now add textures to a TXD, in any format (DXT1, DXT3, 32bit or 8bit) but you can't add textures to a TXD thats inside an img archive... I'll sort this out for the next release. Until then just extract the TXD out of the archive with IMGTool and add whatever textures to it, then re-insert it into the archive with IMGTool again.

I'm afraid the people having problems replacing textures are still going to have that problem... this is due to your graphics card not supporting compressed textures. Sorry, but this can't be avoided till I find some decent DXT compressing code thats hardware independant.

I've had literally no time to test some of the new features, so this is still beta. If you have any problems or find a bug, please post here with as much info as possible. Thanks.

Download: ViceTxd_15b.exe (491kb)
'dexx edit: for months this link has been wrong (it went to img tool), i fixed it since i guess you got lazy, or forgot tounge.gif

Happy Modding.
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DexX  
Posted: Wednesday, Sep 10 2003, 17:33
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Ok. uncompressed 32-bit images aren't displayed correctly, as you can see in this screenshot:http://gregval.phpwebhosting.com/uploads/txderror.jpg

Btw, whats the difference between a DXT1 and DXT3 compressed texture? Like the new features man, good work.
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ZanderZ  
Posted: Wednesday, Sep 10 2003, 17:48
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QUOTE (Spooky @ Sep 10 2003, 17:25)
find feature

YEAH! Thank you Spooky!
Haven't tested the new program fully yet, but the Find option works fine, the new Replace option is good too smile.gif
Two questions though:
1. Can you make a checkbox for the alpha that's always visible? Now you would have to press the 'Draw alpha channel' button or view the ExInfo... I'd rather see it right away. Or perhaps you could make it like in GTA3 Resource Hacker, that you have an option to show both image and alpha at the same time...
2. Any chance you will release the source code at some point in your life? ;D tounge.gif
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JernejL  
Posted: Wednesday, Sep 10 2003, 17:50
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QUOTE (ashdexx @ Sep 10 2003, 18:33)
Ok. uncompressed 32-bit images aren't displayed correctly, as you can see in this screenshot:http://gregval.phpwebhosting.com/uploads/txderror.jpg

Btw, whats the difference between a DXT1 and DXT3 compressed texture? Like the new features man, good work.

i think that that the display is right, the importing is wrong...

the dxt3 textures have bit better smoother quality alphas and bigger than dxt1
but use them only if you intend to use the alpha channel... otherwise the file
is bigger and the normal image quality same...
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Spooky  
Posted: Wednesday, Sep 10 2003, 17:53
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QUOTE (ashdexx @ Sep 10 2003, 17:33)
Ok. uncompressed 32-bit images aren't displayed correctly, as you can see in this screenshot:http://gregval.phpwebhosting.com/uploads/txderror.jpg

Oops, it seems they're BGRA not RGBA, i'll sort that now.
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Spooky  
Posted: Wednesday, Sep 10 2003, 18:10
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Sorted. Re-download it for the fix smile.gif.
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REspawn  
Posted: Wednesday, Sep 10 2003, 18:50
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Excellent work! rah.gif
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MPD  
Posted: Wednesday, Sep 10 2003, 20:46
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thats amazing colgate.gif the best texture editor rah.gif cookie.gif cookie.gif
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DiCanio  
Posted: Wednesday, Sep 10 2003, 20:58
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nice work Spooky wow.gif)
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Demarest  
Posted: Wednesday, Sep 10 2003, 23:30
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I have to give Spooky props too. I'm a GTA3 guy, and with his tools, I need no others smile.gif
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Spooky  
Posted: Thursday, Sep 11 2003, 09:49
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QUOTE (ZanderZ @ Sep 10 2003, 17:48)
1. Can you make a checkbox for the alpha that's always visible? Now you would have to press the 'Draw alpha channel' button or view the ExInfo... I'd rather see it right away. Or perhaps you could make it like in GTA3 Resource Hacker, that you have an option to show both image and alpha at the same time...
2. Any chance you will release the source code at some point in your life? ;D tounge.gif

1. Theres one now? The "Draw Alpha Channel" checkbox is always visible below the texture listbox :s.
2. At some point maybe, but not till i've cleaned it up.. alot.
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ZanderZ  
Posted: Thursday, Sep 11 2003, 11:12
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QUOTE (Spooky @ Sep 11 2003, 10:49)
1. Theres one now? The "Draw Alpha Channel" checkbox is always visible below the texture listbox :s.

Okay, I should have put my question a little different... Right now, you can't see if an image has an alpha channel unless you have ExInfo enabled.
would like to see if an image has alpha right away. Perhaps you could disable the 'Draw Alpha Channel' when there's no alpha channel. This shouldn't be any problem I think...

Something like
CODE

if ImageHasAlpha then DrawAlphaCheckbox.Enabled:=True else DrawAlphaCheckBox:=False;

This way, if an image has no alpha, you can see it right away because the checkbox is disabled.
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Spooky  
Posted: Thursday, Sep 11 2003, 11:21
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ViceTXD 1.4b is out! smile.gif

QUOTE
+1.4b (Beta)
- Make new TXD's! smile.gif
- Proper support for 32bit textures tounge.gif
- Few bugfixes etc...


Download: Setup.exe (491kb)

...and I added what you suggested ZanderZ.
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ZanderZ  
Posted: Thursday, Sep 11 2003, 12:16
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QUOTE (Spooky @ Sep 11 2003, 12:21)
ViceTXD 1.4b is out! smile.gif

Download: Setup.exe (491kb)

...and I added what you suggested ZanderZ.

Great! Thanks!

Hm... I just noticed something. It's probably not a bug but something with my pc, but I thought I'd let you know just to be sure.
When I maximize the ViceTXD window, the 'txd scrollbar' (the top one) almost disappears. This looks very strange. When I switch to another window and go back, it looks fine again...

There's also a small error in ReadMe.txt
At the section HELP, it says "This is only a breif help section"

This post has been edited by ZanderZ on Thursday, Sep 11 2003, 12:18
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Spooky  
Posted: Thursday, Sep 11 2003, 13:14
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I've not noticed that ZanderZ, if anyone else mentions it, i'll look into it.

I've just fixed another bug thanks to illspirit smile.gif Everyone please re-download if you plan on making new TXD's and got it before I posted this message.

Download: Setup.exe (491kb)
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ZanderZ  
Posted: Thursday, Sep 11 2003, 17:17
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I don't think it's a bug in your program though... But if anyone else notices it, then you should look at it.
I did find another small bug: when replacing a texture saved in Adobe Photoshop (24 bit bmp) I get the error 'Unable to relpace texture.'
Saving the image in Paint solves this first problem, but the spelling error remains wink.gif
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Spooky  
Posted: Thursday, Sep 11 2003, 17:31
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I'm a programmer, that has very little sleep, please excuse the spelling mistakes smile.gif.

Also, as a note: When replacing 8bit textures, the texure + alpha bitmap cannot be more than 256 colours combined. Save as an 8bit bitmap and you can't go wrong smile.gif.
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MPD  
Posted: Thursday, Sep 11 2003, 17:50
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i exported a 32 bit texture and alpha. i edited them in paint and saved it without changing the bit rate. when i replaced the same texture it said unable to replace texture. why does it do this. it worked on version 1.0b

also the pixels are the same size. its just the image thats different

This post has been edited by MPD on Thursday, Sep 11 2003, 17:51
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Pagnell  
Posted: Thursday, Sep 11 2003, 20:56
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Yay! A find feature! biggrin.gif biggrin.gif biggrin.gif
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Spooky  
Posted: Friday, Sep 12 2003, 00:22
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QUOTE (MPD @ Sep 11 2003, 17:50)
i exported a 32 bit texture and alpha. i edited them in paint and saved it without changing the bit rate. when i replaced the same texture it said unable to replace texture. why does it do this. it worked on version 1.0b

also the pixels are the same size. its just the image thats different

Sorry about that, I totally missed out the code for replacing 32bit textures wow.gif. I had no 32bit textures in my default install of vice to test on, so it slipped through the net wow.gif.

I've fixed the bug and the fixed version is available at the same url...

Download: Setup.exe (491kb)
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