|
 |
|
|
|
|
|
GTA Modification Forums
[REL] ViceTXD Update Add new textures etc...
 |
|
 |
| |
Spooky  |
Posted: Wednesday, Sep 10 2003, 16:25
|
Prince of the Yolkfolk

Group: Retired Staff
Joined: Jan 13, 2002



|
Hey people, I've updated ViceTXD, i've added some things people requested like 8bit texture support and a find feature, and also added a few other features... You can now add textures to a TXD, in any format (DXT1, DXT3, 32bit or 8bit) but you can't add textures to a TXD thats inside an img archive... I'll sort this out for the next release. Until then just extract the TXD out of the archive with IMGTool and add whatever textures to it, then re-insert it into the archive with IMGTool again. I'm afraid the people having problems replacing textures are still going to have that problem... this is due to your graphics card not supporting compressed textures. Sorry, but this can't be avoided till I find some decent DXT compressing code thats hardware independant. I've had literally no time to test some of the new features, so this is still beta. If you have any problems or find a bug, please post here with as much info as possible. Thanks. Download: ViceTxd_15b.exe (491kb) 'dexx edit: for months this link has been wrong (it went to img tool), i fixed it since i guess you got lazy, or forgot  Happy Modding.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
ZanderZ  |
Posted: Wednesday, Sep 10 2003, 17:48
|
GTA modder & tool writer

Group: Members
Joined: Sep 8, 2002


|
| QUOTE (Spooky @ Sep 10 2003, 17:25) | | find feature | YEAH! Thank you Spooky! Haven't tested the new program fully yet, but the Find option works fine, the new Replace option is good too  Two questions though: 1. Can you make a checkbox for the alpha that's always visible? Now you would have to press the 'Draw alpha channel' button or view the ExInfo... I'd rather see it right away. Or perhaps you could make it like in GTA3 Resource Hacker, that you have an option to show both image and alpha at the same time... 2. Any chance you will release the source code at some point in your life? ;D
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
JernejL  |
Posted: Wednesday, Sep 10 2003, 17:50
|
Big Homie

Group: Retired Staff
Joined: Mar 11, 2002



|
| QUOTE (ashdexx @ Sep 10 2003, 18:33) | Ok. uncompressed 32-bit images aren't displayed correctly, as you can see in this screenshot:http://gregval.phpwebhosting.com/uploads/txderror.jpg
Btw, whats the difference between a DXT1 and DXT3 compressed texture? Like the new features man, good work. | i think that that the display is right, the importing is wrong... the dxt3 textures have bit better smoother quality alphas and bigger than dxt1 but use them only if you intend to use the alpha channel... otherwise the file is bigger and the normal image quality same...
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Spooky  |
Posted: Wednesday, Sep 10 2003, 17:53
|
Prince of the Yolkfolk

Group: Retired Staff
Joined: Jan 13, 2002



|
Oops, it seems they're BGRA not RGBA, i'll sort that now.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
MPD  |
Posted: Wednesday, Sep 10 2003, 20:46
|
Punk-ass Bitch

Group: Members
Joined: Aug 1, 2003

|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Spooky  |
Posted: Thursday, Sep 11 2003, 09:49
|
Prince of the Yolkfolk

Group: Retired Staff
Joined: Jan 13, 2002



|
| QUOTE (ZanderZ @ Sep 10 2003, 17:48) | 1. Can you make a checkbox for the alpha that's always visible? Now you would have to press the 'Draw alpha channel' button or view the ExInfo... I'd rather see it right away. Or perhaps you could make it like in GTA3 Resource Hacker, that you have an option to show both image and alpha at the same time... 2. Any chance you will release the source code at some point in your life? ;D | 1. Theres one now? The "Draw Alpha Channel" checkbox is always visible below the texture listbox :s. 2. At some point maybe, but not till i've cleaned it up.. alot.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
ZanderZ  |
Posted: Thursday, Sep 11 2003, 11:12
|
GTA modder & tool writer

Group: Members
Joined: Sep 8, 2002


|
| QUOTE (Spooky @ Sep 11 2003, 10:49) | | 1. Theres one now? The "Draw Alpha Channel" checkbox is always visible below the texture listbox :s. | Okay, I should have put my question a little different... Right now, you can't see if an image has an alpha channel unless you have ExInfo enabled. would like to see if an image has alpha right away. Perhaps you could disable the 'Draw Alpha Channel' when there's no alpha channel. This shouldn't be any problem I think...
Something like
| CODE | if ImageHasAlpha then DrawAlphaCheckbox.Enabled:=True else DrawAlphaCheckBox:=False;
|
This way, if an image has no alpha, you can see it right away because the checkbox is disabled.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Spooky  |
Posted: Thursday, Sep 11 2003, 11:21
|
Prince of the Yolkfolk

Group: Retired Staff
Joined: Jan 13, 2002



|
ViceTXD 1.4b is out!  | QUOTE | +1.4b (Beta) - Make new TXD's!  - Proper support for 32bit textures  - Few bugfixes etc... |
Download: Setup.exe (491kb)
...and I added what you suggested ZanderZ.
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
ZanderZ  |
Posted: Thursday, Sep 11 2003, 12:16
|
GTA modder & tool writer

Group: Members
Joined: Sep 8, 2002


|
| QUOTE (Spooky @ Sep 11 2003, 12:21) | ViceTXD 1.4b is out! 
Download: Setup.exe (491kb)
...and I added what you suggested ZanderZ. |
Great! Thanks!
Hm... I just noticed something. It's probably not a bug but something with my pc, but I thought I'd let you know just to be sure. When I maximize the ViceTXD window, the 'txd scrollbar' (the top one) almost disappears. This looks very strange. When I switch to another window and go back, it looks fine again...
There's also a small error in ReadMe.txt At the section HELP, it says "This is only a breif help section"
This post has been edited by ZanderZ on Thursday, Sep 11 2003, 12:18
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Pagnell  |
Posted: Thursday, Sep 11 2003, 20:56
|
a.k.a. petebog

Group: Members
Joined: May 22, 2002


|
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
Spooky  |
|
Prince of the Yolkfolk

Group: Retired Staff
Joined: Jan 13, 2002



|
| QUOTE (MPD @ Sep 11 2003, 17:50) | i exported a 32 bit texture and alpha. i edited them in paint and saved it without changing the bit rate. when i replaced the same texture it said unable to replace texture. why does it do this. it worked on version 1.0b
also the pixels are the same size. its just the image thats different | Sorry about that, I totally missed out the code for replacing 32bit textures . I had no 32bit textures in my default install of vice to test on, so it slipped through the net .
I've fixed the bug and the fixed version is available at the same url...
Download: Setup.exe (491kb)
|
|
|
|
|
 |
|
 |
 |
|
 |
| |
0 User(s) are reading this topic (0 Guests and 0 Anonymous Users)
0 Members:
Pages:
(5) [1] 2 3 ... Last »
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
| |
 |
|
 |
|
|
|
|